Starting a new project

I suppose I should make it a point to update my site more often, especially since I’m going to be using this site as part of my professional portfolio. Since, I’ve graduated last December, I’ve been sending out resumes to studios in the Greater Los Angeles area, hoping to land an interview and, ultimately, a job. Thus far, no success but I’m still hopeful.

I haven’t been idle, though. Most of my time has been spent decompressing and spending time with family, especially with my kids. With naval service and undergraduate studies and work, I’ve been pretty scant in regards to spending time with family, so I’ve been trying to spend more time with them these past two months since graduating. Not only that, but I’ve also spent more time cleaning up around the house, as well. I’ve been far from idle. However, I’ve done little in regards to game development, other than taking time to learn WPF for certain positions I’ve applied to.

Even though I have hopes that I’ll eventually have an opportunity to gain employment, I cannot just sit and wait for that to happen anymore. So, I’ve decided to start working on a project of my own.

I have a few ideas of what I want my first game to be about, but I want to write up a few design documents before I break out Unity and start working on it. In addition, I am also considering whether to take my Advanced Game Project game, Shades of the Past, and flesh it out into a full-fledged game for commercial release. I’d have to get in contact with the game’s co-developer and see if he wants to go ahead with a full release as well, or if there’s some other way he’d want to handle it. The game is half his, so it’s only right to get his input before moving ahead with anything in regards with it.

As for my own game, all I’m willing to say about it right now is that I want to make a shooter that mixes elements of bullet hell shooters with directional shooting like you’d see in games like Gun.Smoke, where different buttons control different shooting directions. I’ve never worked on a shooter before, so this should be very interesting.

That’s all for now. I’ll try to keep this blog more current in the future.